BodyExtensions.GetVector Method (KinectEx)
Get a Vector3 (SharpDX / DirectX) object representing the vector
between the joints of the specified BoneTypeEx value. Optionally
allows for the bone to be inverted to achieve the desired orientation.
- C#
- VB
- C++
- F#
[ExtensionAttribute] public static Vector3 GetVector( this IBody body, BoneTypeEx boneType, bool invert )
Syntax for VB is not yet implemented.
Syntax for C++ is not yet implemented
[<ExtensionAttribute>] static member GetVector : body : IBody * boneType : BoneTypeEx * invert : bool -> Vector3
Parameters
- body
-
Type: KinectEx.IBody
- boneType
-
Type: KinectEx.BoneTypeEx
- invert
-
Type: System.Boolean
Return Value
Type: SharpDX.Vector3
Supported in:
Windows Desktop - .NET 4.5
Windows Desktop - .NET 4.5 (without Kinect SDK)
Windows 8.1 Store - WinRT
Windows 8.1 Store - WinRT (without Kinect SDK)
Windows Phone 8 - WinRT
Windows Desktop - .NET 4.5
Windows Desktop - .NET 4.5 (without Kinect SDK)
Windows 8.1 Store - WinRT
Windows 8.1 Store - WinRT (without Kinect SDK)
Windows Phone 8 - WinRT