BoneTypeEx Class (KinectEx)
A class that contains values for each "bone" in a Kinect
Body . The class can be used statically in much the
same way as an enum. However, each value contains useful
information about the bone. The class also allows for easy
enumeration of bones.
- C#
- VB
- C++
- F#
[JsonConverterAttribute(KinectEx.Json.BoneTypeExConverter)] public class BoneTypeEx
Syntax for VB is not yet implemented.
Syntax for C++ is not yet implemented
[<JsonConverterAttribute(KinectEx.Json.BoneTypeExConverter)>] type public BoneTypeEx = class end
The BoneTypeEx type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
BoneTypeEx |
Platforms | Name | Description | |
---|---|---|---|
AllBones | A list containing all of the bones in the body, including "fake" ones like HipFull and ShoulderFull. | ||
ArmLowerLeft | Gets the arm lower left. | ||
ArmLowerRight | Gets the arm lower right. | ||
ArmUpperLeft | Gets the arm upper left. | ||
ArmUpperRight | Gets the arm upper right. | ||
ByName | A convenient means of mapping a bone's string name to the actual BoneTypeEx value. | ||
DisplayName | A friendlier display name for the bone. | ||
DrawnBones | A list containing all of the bones in a body that should be drawn when displaying a skeleton. Effectively all bones excluding the "fake" ones. | ||
EndJoint | The ending joint of hte bone. | ||
FootLeft | Gets the foot left. | ||
FootRight | Gets the foot right. | ||
HandLeft | Gets the hand left. | ||
HandRight | Gets the hand right. | ||
Head | Gets the head. | ||
HipFull | Gets the hip full. | ||
HipLeft | Gets the hip left. | ||
HipRight | Gets the hip right. | ||
LegLowerLeft | Gets the leg lower left. | ||
LegLowerRight | Gets the leg lower right. | ||
LegUpperLeft | Gets the leg upper left. | ||
LegUpperRight | Gets the leg upper right. | ||
Name | A short name for the bone (matches the static/enumerated name). | ||
ShoulderFull | Gets the shoulder full. | ||
ShoulderLeft | Gets the shoulder left. | ||
ShoulderRight | Gets the shoulder right. | ||
SpineLower | Gets the spine lower. | ||
SpineUpper | Gets the spine upper. | ||
StartJoint | The starting joint of the bone. |
Platforms | Name | Description | |
---|---|---|---|
Equals | Determines whether the specified System.Object, is equal to this instance. (Overrides object.Equals().) | ||
GetHashCode | Returns a hash code for this instance. (Overrides object.GetHashCode().) | ||
ToString | Returns a System.String that represents this instance. (Overrides object.ToString().) |
Platforms | Name | Description | |
---|---|---|---|
Implicit | Performs an implicit conversion from System.String to BoneTypeEx. |
Supported in:
Windows Desktop - .NET 4.5
Windows Desktop - .NET 4.5 (without Kinect SDK)
Windows 8.1 Store - WinRT
Windows 8.1 Store - WinRT (without Kinect SDK)
Windows Phone 8 - WinRT
Windows Desktop - .NET 4.5
Windows Desktop - .NET 4.5 (without Kinect SDK)
Windows 8.1 Store - WinRT
Windows 8.1 Store - WinRT (without Kinect SDK)
Windows Phone 8 - WinRT