ReplayDepthFrame Class (KinectEx.DVR)
A recordable / replayable version of a DepthFrame .
- C#
- VB
- C++
- F#
public class ReplayDepthFrame : ReplayFrame
Syntax for VB is not yet implemented.
Syntax for C++ is not yet implemented
type public ReplayDepthFrame = class inherit ReplayFrame end
The ReplayDepthFrame type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
BytesPerPixel | The number of bytes per pixel | ||
DepthMaxReliableDistance | The maximum reliable distance at which depth data can be interpreted (as reported by the Kinect sensor). | ||
DepthMinReliableDistance | The minimum reliable distance at which depth data can be interpreted (as reported by the Kinect sensor). | ||
FrameData | The raw depth data stored in this frame. | ||
FrameType | The type of frame represented by this |
||
Height | The height (in pixels) of the depth frame. | ||
RelativeTime | The unique relative time at which this frame was captured. (Inherited from ReplayFrame.) | ||
Width | The width (in pixels) of the depth frame. |
Platforms | Name | Description | |
---|---|---|---|
CompareTo | Compare this frame to another for the purposes of sorting. (Inherited from ReplayFrame.) | ||
GetFrameDataAsync | Used during replay to retrieve the raw depth data stored on disk for this frame. |
Supported in:
Windows Desktop - .NET 4.5
Windows Desktop - .NET 4.5 (without Kinect SDK)
Windows 8.1 Store - WinRT
Windows 8.1 Store - WinRT (without Kinect SDK)
Windows Phone 8 - WinRT
Windows Desktop - .NET 4.5
Windows Desktop - .NET 4.5 (without Kinect SDK)
Windows 8.1 Store - WinRT
Windows 8.1 Store - WinRT (without Kinect SDK)
Windows Phone 8 - WinRT