Bone Structure (KinectEx)
A structure holding both the starting and ending joint values of
a "bone" in a Kinect Body .
- C#
- VB
- C++
- F#
[StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = -1, Size = -1)] public struct Bone
Syntax for VB is not yet implemented.
Syntax for C++ is not yet implemented
[<StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = -1, Size = -1)>] type public Bone = struct end
The Bone type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
BoneType | Gets or sets the type of the bone. | ||
EndJoint | Gets or sets the end joint. | ||
StartJoint | Gets or sets the start joint. |
Supported in:
Windows Desktop - .NET 4.5
Windows Desktop - .NET 4.5 (without Kinect SDK)
Windows 8.1 Store - WinRT
Windows 8.1 Store - WinRT (without Kinect SDK)
Windows Phone 8 - WinRT
Windows Desktop - .NET 4.5
Windows Desktop - .NET 4.5 (without Kinect SDK)
Windows 8.1 Store - WinRT
Windows 8.1 Store - WinRT (without Kinect SDK)
Windows Phone 8 - WinRT