Bone Structure (KinectEx)

A structure holding both the starting and ending joint values of a "bone" in a Kinect Body.

Namespace: KinectEx
Assembly: KinectEx (KinectEx.dll 0.4.0.0)
  • C#
  • VB
  • C++
  • F#
[StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = -1, Size = -1)]
public struct Bone

Syntax for VB is not yet implemented.

Syntax for C++ is not yet implemented

[<StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = -1, Size = -1)>]
type public Bone = struct end

The Bone type exposes the following members.

  Platforms Name Description
Bone Initializes a new instance of the Bone struct. 
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  Platforms Name Description
BoneType Gets or sets the type of the bone. 
EndJoint Gets or sets the end joint. 
StartJoint Gets or sets the start joint. 
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Supported in:

    
 Windows Desktop - .NET 4.5
    
 Windows Desktop - .NET 4.5 (without Kinect SDK)
    
 Windows 8.1 Store - WinRT
    
 Windows 8.1 Store - WinRT (without Kinect SDK)
    
 Windows Phone 8 - WinRT